![]() ![]() This gives your opponent an extra turn to block them, which is never good for aggro. Another issue is that you just don’t really have anything scary to teleport in – almost all of your zombies are Gravestones. Often times I would run into problems where I’d have every lane filled and wishing it was a Lurch or a Backyard Bounce to go for a kill. Teleport is used to get zombies on the board without the Plant player being able to respond, but the Gravedigger does that automatically anyways and doesn’t trigger anti-Trick effects. You want to be playing on-curve (in other words, using all your Brains) every turn, especially against your weaker match-ups, and Teleport slows that down.Ģ) Teleport does not play well with Mixed-Up Gravedigger. More often than not, I would find myself cycling away the Teleports for the card draw and tried to figure out why that was.įor me, it often came down to one of two problems:ġ) Teleport is not a card in your ideal hand, nor does it help you with any of your weaknesses. Which is strange, of course, as Teleport is one of the best cards in the game. Simply put, this card has no place in this deck. This is going to be the most controversial change, so I’ll address it first. This converts the deck into an excellent new player-friendly deck. ![]() As a nice bonus, my changes remove 4 Super Rares and 2 Rares, replacing them with 6 Commons. Now with those basics in mind, let’s go over the card changes I’ve made. Look to use some combination of Strikethrough (Line Dancing Zombie), bonus attacks (Lurch for Lunch and Electrician), and bounce (Pogo Zombie and Backyard Bounce). If your opponent is still somehow in the game, you have exceptional finishing power. Bouncing a plant on turn 4 & 5 and spending 8 Brains on turn 5 is such a huge boost that most other decks won’t be able to recover, let alone stabilize. Do it every time you can.Ī lot of your games will end on turn 5 or 6, thanks to the above rush being incredibly difficult to answer. They are the best zombie to re-activate with the Gravedigger. Getting a second use out of them from the Mixed-Up Gravedigger is a huge swing in the game. ![]() If your hand is bad, keep Regifting Zombies in the hope that you draw better cards. When playing against Rose, replace the Headstone Carver (but play it if you get it), and focus instead on making sure that your T4 and T5 plays are as close to perfect as possible. If you’re playing against an opponent that runs mushrooms, cycle for a Fire Rooster (preferable) or a Line Dancing Zombie. You are playing an aggro deck, and should push to have a hand as close to the above as possible. Brain Vendor -> Mixed-Up Gravedigger -> Backyard Bounce / Lurch for Lunch.Pogo Zombie (Pogo zombie MUST live, and ideally you’ve kept 1 other zombie alive).Electrician (Preferable that you still have one of your 3 strength zombies alive for the bonus attack).Regifting Zombie (Fire Rooster if they play a 1-health plant on Turn 1).Your ideal turn-order is going to go something like this: This came from both how I was playing the deck and card selection. I shifted the deck towards an aggro-mindset and found my win-rate and reliability raise dramatically. At the time, however, TryHard was running 4x Headstone Carver, which they have since dropped for 4x Fire Rooster. It also got run over hard by mushroom decks and struggled with tempo decks (especially Grass Knuckles). Another issue I ran into is that while the max hand-size gimmick was great at lower levels, once I crossed 40ish it stopped working basically ever. ![]() This deck runs out of gas too easily to be an effective tempo deck. Instead, I’m going to talk about my changes, both in playstyle and in cards.Ī flaw I found in the original deck is that it doesn’t commit well to a strategy, and instead straddles the line awkwardly between aggro and tempo. You should go read that guide, because it covers a lot of the basics in excellent ways and there’s no sense in re-inventing the wheel here. I knew that Regifting Zombie had a lot of potential, but was struggling to put it work, and TryHard figured it out first. The Deckīefore I get started, I want to give a big shout-out to TryHard who came up with the deck I based this one off of found here. Since I’ve reached Ultimate League awhile ago, I want to share my Super Brainz deck that got me there – Giftymas. ![]()
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